How to Build an OpenGL project from scratch.mp4

 



Building an OpenGL project from scratch involves several steps, including setting up the development environment, writing code, and compiling the project. Here's a basic guide to get you started:

1. Set Up Your Development Environment

a. Install a C++ Compiler:

  • Windows: You can use MinGW or Microsoft Visual Studio.
  • macOS: Xcode comes with a compiler.
  • Linux: GCC is commonly used.

b. Install a Build System:

  • CMake: A cross-platform build system that works with most compilers.

c. Install OpenGL Libraries:

  • GLFW or GLUT for window management and input.
  • GLEW or GLAD for managing OpenGL extensions.

2. Download and Install Dependencies

a. GLFW:

  • Go to the GLFW website, download the appropriate binaries or source, and follow the installation instructions.

b. GLEW or GLAD:

3. Create a Basic Project Structure

a. Directory Structure:

  • project_root/
    • src/ (source files)
    • include/ (header files)
    • libs/ (libraries)
    • CMakeLists.txt (if using CMake)

b. Create Main Source File:

  • src/main.cpp
cpp
#include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main() { // Initialize GLFW if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return -1; } // Create a windowed mode window and its OpenGL context GLFWwindow* window = glfwCreateWindow(640, 480, "Hello World", nullptr, nullptr); if (!window) { std::cerr << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } // Make the window's context current glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); // Initialize GLEW if (glewInit() != GLEW_OK) { std::cerr << "Failed to initialize GLEW" << std::endl; return -1; } // Main loop while (!glfwWindowShouldClose(window)) { // Render glClear(GL_COLOR_BUFFER_BIT); // Swap buffers glfwSwapBuffers(window); // Poll for and process events glfwPollEvents(); } glfwTerminate(); return 0; }

4. Configure the Build System

a. Using CMake:

  • Create a CMakeLists.txt file in the project root:
cmake
cmake_minimum_required(VERSION 3.10) project(OpenGLProject) set(CMAKE_CXX_STANDARD 11) # Find GLFW find_package(GLFW3 REQUIRED) # Find GLEW find_package(GLEW REQUIRED) # Include directories include_directories(${GLFW_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS}) # Add executable add_executable(OpenGLProject src/main.cpp) # Link libraries target_link_libraries(OpenGLProject ${GLFW_LIBRARIES} ${GLEW_LIBRARIES} ${OPENGL_gl_LIBRARY})

b. Build the Project:

  • Open a terminal and navigate to your project root.
  • Run:
sh
mkdir build cd build cmake .. make

5. Run the Application

After building, you should find an executable in the build directory. Run it to see your OpenGL window.

This setup provides a minimal OpenGL application. From here, you can start adding shaders, textures, and other OpenGL features.




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